Search Issue Tracker

0
votes
Fixed

[Cinemachine] NullReferenceException error is thrown on selecting Cinema...

Package: Cinemachine

-

Oct 18, 2019

-

Version/s: 2.3.4

NullReferenceException error is thrown on selecting CinemachineFreeLook camera preset asset.It also throws error on changing any val... Read more

0
votes
Fixed

[IMGUI] Priority text is clipped in CinemachineClearShot preset asset

Package: Cinemachine

-

Oct 18, 2019

-

Version/s: 2019.3.0b7

Priority text is clipped in CinemachineClearShot preset asset. Steps to repro:1. Create a new Project.2. Windows > Package Manage... Read more

0
votes
Fixed

[Cinemachine] NullReferenceException error is thrown on enabling "Avoid ...

Package: Cinemachine

-

Oct 18, 2019

-

Version/s: 2.3.4

NullReferenceException is thrown and properties disappear on enabling "Avoid Obstacle checkbox" in CinemachineCollider preset asset.... Read more

0
votes
Fixed

[IMGUI] Dolly Track Waypoints "Roll" text is clipped in CineMachineSmoot...

Package: Cinemachine

-

Oct 18, 2019

-

Version/s: 2.3.4

Dolly Track waypoints "Roll" text is clipped in CineMachineSmoothPath preset asset. Steps to repro:1. Create a new Project.2. Window... Read more

0
votes
Fixed

[IMGUI] Weight text is clipped in CineMachineTargetGroup preset asset

Package: Cinemachine

-

Oct 18, 2019

-

Version/s: 2.3.4

Weight text is clipped in CineMachineTargetGroup preset asset. Steps to repro:1. Create a new Project.2. Windows > Package Manage... Read more

0
votes
By Design

Profilers shows that GameObject still uses Memory when the GameObject is...

Profiling

-

Oct 18, 2019

-

Version/s: 2019.1.12f1, 2019.2, 2019.3, 2020.1

Steps to reproduce:1. Open the attached project "Case_1192390"2. Open "SampleScene"3. Enter Play mode4. Press GenerateButton on GUI.... Read more

1
votes
Fixed

"Recalculate Lightmap Scale" makes LOD scale in lightmap be based on the...

Progressive Lightmapper

-

Oct 18, 2019

-

Version/s: 2017.4, 2018.1, 2018.2, 2018.3, 2018.4, 2019.1, 2019.2, 2019.3, 2020.1

"Recalculate Lightmap Scale" in the LOD component makes LOD scale in lightmap be based on the least detailed LOD instead of the high... Read more

1
votes
Fixed

[InputSystem] Custom devices not re-created after domain reload

Package: Input System

-

Oct 18, 2019

-

Version/s: 1.0.0-preview.2

1. Install CustomDevice sample.2. Create an instance of the custom device using the Tools menu3. Trigger a domain reload via a scrip... Read more

1
votes
By Design

Wrong Buttons get selected when using Button.Select through a script, no...

uGUI

-

Oct 18, 2019

-

Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0b7, 2020.1

How to reproduce:1. Open the attached project2. Open the SampleScene3. Enter the Play Mode4. Move the red circle, which acts as a Mo... Read more

0
votes
Won't Fix

[Mobile VR][Android] Build and Run fails if Virtual Reality SDK's contai...

XR SDK

-

Oct 18, 2019

-

Version/s: 2019.3.0b1, 2020.1.0a10

How to reproduce:1. Create a new Unity project and switch to Android platform2. Go to Project Settings -> Player -> XR Setting... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.