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Delayed Fields will not be updated if a Button is pressed
Reproduction steps:1. Open user's attached project "BugReport"2. Go to Window > BUG TEST3. Enter a new value into "Int Field"4. P... Read more
Using "EditorUserBuildSettings.SwitchActiveBuildTarget" in code does not...
Reproduction steps:1. Open "Test.zip" project2. "Tools" -> "SwitchMe"3. Notice the Console Output4. "Tools" -> "SwitchMe"5. No... Read more
Building asset bundles when build path doesn't exist causes a failed ass...
How to reproduce:1. Open the attached project2. Make sure Project/AssetBundles directory doesn't exist3. Window > AssetBundle Bro... Read more
Particle System Burst Emission timing is not consistent
Reproduction steps:1. Open Project in "case_1203219-ParticleTest.zip"2. Notice Particle System's settings3. Enter Play Mode Expected... Read more
[ECS] Physics joint constrains are ignored when entities are instantiate...
How to reproduce:1. Open the attached project ("case_1203208-ECS_Asteroids.zip")2. Open the repro scene ("Scenes/Main")3. Enter Play... Read more
Default Quality Level is changed after building and reopening the Editor...
How to reproduce:1. Open the attached project2. Inspect the default Quality level (top toolbar's Edit->Project Settings->Quali... Read more
[Regression ADB V1-V2] Editing prefab is slow
https://unity.slack.com/archives/C06TQ0QMQ/p1575445976154600 Steps:Open project https://drive.google.com/open?id=19GtoEEs8xfjndbX2Mj... Read more
Visual Effect Graph NullReferenceException is thrown when AssetDatabase....
How to reproduce:1. Open attached project "2019.3.0f1.zip" and scene "SampleScene"2. Enter Play mode3. Observe Console window Expect... Read more
[Shadows] Shadows in directional light test of the FTP Functional Test P...
Repro steps:1. Download the asset package attached2. Create a new Unity project and import the package3. Open scene Lights_Direction... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS