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Tiled / Sliced UI Image components show odd edge artefacts on nVidia cards
How to reproduce: 1. Open minimal project attached in comment by QA 2. Enter Play Mode and observe the bottom image Expected result... Read more
DeltaPosition stays at 0 when Apply Root Motion is disabled
How to reproduce: 1. Open the user's attached project 2. Open SampleScene 3. Enter the Play Mode Expected result: Delta Position ch... Read more
[HDRP] Typo in BuildFailedException error message
When attempting to build on an unsupported platform, the error message reads "Hight Definition Render Pipeline" instead of "High Def... Read more
[Lights] Particle bounce GI changes don't update until the scene is rest...
Repro steps: - Open SampleScene from the attached project - Select the Point Light in the scene and drag its indirect multiplier - ... Read more
Editor crashes with IDList::GetNext when trying to use GraphGUI in custo...
How to reproduce: 1. Open attached project "project2_Kaushal_Joshi" 2. Change Layout to Default (to close the window which crashes, ... Read more
[Mac] Particle missing texture reference because of a compilation error ...
When opening the attached project, created in Windows 10, on other platforms (macOS, Linux) textures on some prefabs unlink. Steps ... Read more
[VersionControl] Animation window allows changing animation properties w...
Animations and source control, when editing playable assets in the animations window it would be nice if there was some kind of perf... Read more
[Android] Keyboard doesn't open when an InputField is touched with API L...
Repro steps: 1. Open attached project 2. Make sure Target API Level is set to "Automatic (highest installed)" 3. Build and Run on An... Read more
[Android][Vulkan] Terrain with Draw Instanced enabled is not rendered on...
How to reproduce: 1. Open attached "TerrainNotRendered" project 2. Build&Run "SampleScene" to Android 3. Launch application Expecte... Read more
Deleting a GameObject hidden via hierarchy won't update visibility windo...
Steps to reproduce: 1. Create a GameObject (e.g. Cube) 2. Press the little eye icon in the "Hierarchy"-window to hide it. 3. Delete... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The particle system prewarm flag is ignored when calling the Start function after the Stop function
- The Scene view flickers when moving around if there are visible Hair Shaders
- The gradient ShaderGraph is inverted when using the Perceptual blend mode
- Particle System allocates large amounts of memory when it is very far away from the origin of the Scene
- [Build Profile] [VisionOS/iOS/tvOS] - Build Player Library button is getting displayed depending on the selected build target