Search Issue Tracker
[Shader Graph] Rename input box for property group remains active while ...
If you activate the renaming of a shader group in the shader editor, but then click off it before doing so, the rename input box rem... Read more
[MacOS][HDRP] Editor crashes on opening HDRP Template on MacOS
Editor crashes on opening a new project with HDRP Template. Steps to reproduce :Create a new project with HDRP Template. Actual resu... Read more
[Serialization] Blue highlight is missing when GameObjects are added in ...
[Serialization] Blue highlight is missing when GameObjects are added in array of MonoBehaviours with SerializedReference objects. Re... Read more
[Sprite Editor] Vertical Scrollbar for "Secondary Textures" does not scr...
Content under Secondary Textures window does not scroll up with mouse wheel instead Sprite editor window zooms out. Steps to repro:1... Read more
UnloadUnusedAssets unloads assets that are referenced through thread loc...
How to reproduce:1. Build & Run development build of the attached project2. Wait Actual result: The used texture gets deleted af... Read more
[Android] UnityPlayerActivity class is relocated from classes.jar file
Relative post:https://forum.unity.com/threads/using-unity-as-a-library-in-native-ios-android-apps.685195/ To reproduce:1. Go to <... Read more
[GPU PLM][macOS] Baking is stuck on 'Finalizing Bake' stage when baking ...
Was trying to debug https://fogbugz.unity3d.com/f/cases/1190228/ using the attached project, and end up in a state where I no longer... Read more
HDRP wizard produces null exception when trying to fix Default DXR scene...
1) Open HDRP template project2) Run HDRP wizard for DXR Expected result:Everything is green after running the wizard Actual result:W... Read more
Crash on mono_add_process_object when exiting out of Play mode
Steps to reproduce:1. Open the project attached by the user ("BugReproSlim.zip")2. Open Scene "nothing"3. Enter Play mode4. Exit Pla... Read more
[SerializeReference] Serialized Reference Data lost when the Class name ...
Reproduction steps:1. Open "1204407" project2. In the Project window Right Click -> "Create" -> "Data"3. In the Inspector wind... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS