Search Issue Tracker
Fixed in 7.1.1
Votes
0
Found in [Package]
7.0.1
Issue ID
1193559
Regression
Yes
[PLM][Optix] Lightmap artifacts are visible when denoised with Optix for 2K lightmaps and bigger
Steps to repro:
1. Download Sponza URP project: https://ono.unity3d.com/test-data/gi-tests/SponzaLWRP
2. Open 'Sponza' scene;
3. Drag 'SponzaLightingDay' scene to the Hierarchy;
4. In the Hierarchy double-click on 'SponzaLightingDay' scene to make it active;
5. In the Lighting window press 'Generate Lighting' button.
Actual result:
Dark artifacts are shown on the baked scene's geometry. See attached screenshot.
Expected result:
The lightmap on the baked geometry should be smooth and not contain such type of artifacts.
Workaround is to set the Max Lighmap Size to 1024 or lower and rebake GI.
Notes:
- Reproducible in Version 2020.1.0a9, 2019.3.0b8, 2019.2.10f1;
- Not reproducible in 2019.1.14f1 (Optix denoiser for GPU PLM wasn't introduced in it);
- Reproducible on Windows 10 with NVIDIA GeForce 2080RTX GPU with the latest NVIDIA drivers;
- The issue affects both CPU and GPU progressive lightmappers;
- Reproducible with NVIDIA 441.41 and 436.48 drivers; not reproducible with the NVIDIA 430.86 driver.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Progress indicator in Meta Quest Build Profile configuration is barely visible
- Slightly transparent objects disappear completely in Web Player when using RenderGraph
- Visual Scripting Components are hidden behind a throbber when Multiplayer Play Mode is running with at least one local instance
- Video Player does not throw an error when playing a video with unsupported encoding settings
- Errors indicating that TMP Extras were not Imported logged when opening the Render Pipeline Converter Window while in Play Mode
Add comment