Search Issue Tracker
Fixed in -
Votes
0
Found in [Package]
1.0.0
Issue ID
1193552
Regression
No
Sprite is not sliced accurately into multiple Sprites when slicing Method is set to Smart in Sprite Editor
How to reproduce:
1. Open the attached 'test-packages-2d.zip' project
2. Select Assets -> Test -> 'ExplosionSprite' Sprite
3. Open Sprite Editor
4. Select Slice menu in the control bar
5. Select Smart in the Method dropdown
6. Press the Slice button
Expected result: The bigger part of top-right Sprite is sliced alongside other parts of the Sprite
Actual result: The bigger part of top-right Sprite is not sliced and the below part of the Sprite is sliced twice
Reproducible with: 2017.4.33f1, 2018.4.12f1, 2019.2.11f1 (1.0.0), 2019.3.0b8 (1.0.0), 2020.1.0a9 (1.0.0)
Note: 2017.4, 2018.4 Sprite Editor is not included in the package
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment