Search Issue Tracker
[Visual Studio] SyntaxTree namespace cannot be referenced when using 201...
How to reproduce:1. Open the user's attached project ("SyntaxTree.zip")2. Open the 'Editor\ProjectFileHook.cs' script3. Notice that ... Read more
[2D][Sprite Atlas] After removing object from atlas, removed object is n...
[2D][Sprite Atlas] After removing object from atlas, removed object is not rendered during Playmode Repo steps:1. Pack 2 separate sp... Read more
[Shader Graph] Property connector icon in a node is distorted
All the properties connector icons from a node are distorted when any node is created, refer attached video Steps to repro:1 Create ... Read more
[Terrain] Editor crashes on applying font material WITH 0x0 texture to T...
Editor crashes on applying font material to Tree leaf material. Steps to repro:1. Open the attached project / Create a new Project w... Read more
[Shader Graph] Unable to select Custom Mesh in Shader Graph
Custom Mesh is not selected and editor throws NullReferenceException in Shader Graph, refer the attached video Steps to repro:1. Cre... Read more
[BuildReport] Unity Build report is missing build time
Unity Build report is now missing total build time 1. What happenedWhen creating builds, regardless of platforms, the build times ar... Read more
[Input System] Release Interaction gets triggered on Press when focus sh...
How to reproduce:1. Open attached project "Case_1205720" and load SampleScene2. Press Play3. Click and release the left mouse button... Read more
Crash on UnityEditor.Handles.Internal_FinishDrawingCamera when moving ar...
Steps to reproduce:1. Open the attached project ("1205699.zip")2. Open "SampleScene"3. Bake occlusion (Occlusion window -> Press ... Read more
[Recorder] 360 degree video is not equirectangular when using Physical C...
How to reproduce:1. Open the attached project ("case_1205635-RecoderPhysicalCamera.zip")2. Open the repro scene ("SampleScene")3. Se... Read more
[ECS] Uninformative "ArgumentNullException" error is thrown when using T...
How to reproduce:1. Open the attached project ("case_1205608-ToComponentDataArray.zip")2. Open Test Runner3. Run the tests ("E7.Onma... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor