Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.2.X, 2019.3.X
Votes
0
Found in
2019.2.0a4
2019.2.7f2
2019.3
2020.1
Issue ID
1194176
Regression
Yes
Editor crashes at RtlEnterCriticalSection when the assembly is reloaded
Steps to reproduce:
1. Download and open the attached project
2. Create a new script
Results: Editor crashes when on assembly is reloaded and System.Diagnostics.Process.GetCurrentProcess().MainModule is called.
Reproduced with: 2020.1.0a9, 2019.3.0b8, 2019.2.11f1
Not reproducible with: 2019.2.0a3, 2018.4.12f1
Regression introduced in: 2019.2.0a4
========== OUTPUTTING STACK TRACE ==================
0x00007FF957E3B40D (ntdll) RtlEnterCriticalSection
0x00007FF907DD6878 (mono-2.0-bdwgc) [c:\users\builduser\builds\ypt7xzqf\0\vm\mono\mono\metadata\class.c:6645] mono_bounded_array_class_get
0x00007FF907E533F0 (mono-2.0-bdwgc) [c:\users\builduser\builds\ypt7xzqf\0\vm\mono\mono\metadata\object.c:5993] mono_array_new_checked
0x00007FF907E63896 (mono-2.0-bdwgc) [c:\users\builduser\builds\ypt7xzqf\0\vm\mono\mono\metadata\w32process.c:588] ves_icall_System_Diagnostics_Process_GetModules_internal
0x00000219FFB3DEB9 (Mono JIT Code) (wrapper managed-to-native) System.Diagnostics.Process:GetModules_internal (System.Diagnostics.Process,intptr)
0x00000219FFB3DBF3 (Mono JIT Code) System.Diagnostics.Process:GetModules_internal (Microsoft.Win32.SafeHandles.SafeProcessHandle)
0x00000219FFB3B34B (Mono JIT Code) System.Diagnostics.Process:get_Modules ()
0x00000219FFB3B083 (Mono JIT Code) System.Diagnostics.Process:get_MainModule ()
<...>
========== END OF STACKTRACE ===========
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Color property '_BaseColor' missing
- Point Light source stops lighting when moved out of camera frustum in Player while having 2 directional lights in scene present, and a fog enabled by script
- Sky does not get rendered when 'CameraRelativeRendering' is disabled
- Dropdown UI elements have their Content misplaced when nested inside a Prefab containing a root object with a Canvas Component
- “'UnityMetaVertexPosition': implicit truncation of vector type" Shader warning when compilating URP ShaderGraph shaders
Add comment