Search Issue Tracker
Fixed in 2019.3.X
Votes
1
Found in
2018.4.2f1
2019.2.0f1
Issue ID
1194137
Regression
Yes
Duplicating a game object causes freeze or crash on GameObject::IsActiveIgnoreImplicitPrefab
How to reproduce:
1. Open the attached project
2. Open the "SampleScene" scene
3. In the Hierarchy, select GameObject
4. Duplicate the GameObject (CTRL + D or CMD + D)
Actual result: Unity freezes or crashes.
Expected result: The Game Object is duplicated.
Reproducible with: 2018.4.2f1, 2018.4.12f1, 2019.2.11f1, 2019.3.0b9, 2020.1.0a11.
Regression introduced in: 2018.4.2f1.
Not reproducible with: 2017.4.33f1, 2018.3.14f1, 2018.4.1f1.
Notes:
- Unity 2020.1.0a11 duplicates the item at first, throws failed assertion and freezes on second duplication.
-------------------
Fixed in 2020.1.0a15, 2019.3.0f3.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment