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[Android] Temporary Render Textures configured with Memoryless.MSAA rend...
Steps to reproduce: 1. Open the attached project "AndroidMemorylessMSACommandBuffer.zip" 2. Open Sample Scene 3. Select Main Camera ... Read more
Terrain brush functionality is disabled in second Inspector when locked ...
How to reproduce: 1. Create a new project 2. Create a Terrain (right-click in the Hierarchy tab -> 3D object -> Terrain) 3. Select T... Read more
[Improved Prefab] Override indicator (blue line) appears misaligned on C...
[Improved Prefab] Override indicator (blue line) appears misaligned on Camera field for Video. Steps to reproduce: 1) Create a new... Read more
Canvas is presented in reverse to its Sort Order when Instantiating a Ga...
Steps to reproduce: 1. Open the attached project "Case_1154659" 2. Navigate to Project -> Assets -> Scenes and open "RuntimeScene" 3... Read more
Mixed Light source is affecting the static objects that already have the...
Key elements of reproduction: Mixed Light mode, asset bundles and Multi-loaded scenes To reproduce: 1. Open attached project 2. In... Read more
[Editor] Decimal values are clipped on moving keyframe manually in Timel...
[Editor] Decimal values are clipped on moving keyframe manually in Timeline window Steps to Repro: 1. Create a new Project 2. Hiera... Read more
Camera stops Rendering when it has HDR and MSAA set to Off and a Post Pr...
How to reproduce: 1. Download and open the attached project "1154624.zip" 2. Open the Sample Scene 3. Inspect the Game window Expec... Read more
[Editor] Cogwheel icon is blurred at 150% or more for Timeline Window
[Editor] Cogwheel icon is blurred at 150% or more scale in Timeline window Steps to Repro: 1. Create a new Project 2. Hierarchy > ... Read more
[Alembic] Empty GameObjects are created when applying changed properties...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "case_1154609.zip" Unity project 2. In the Project tab, select the... Read more
[XR][Vulkan] Realtime lights do not render as expected on Vulkan
How to reproduce: 1. Open attached Unity project 2. Play Start scene 3. Go to RealtimeLightsAtDistance (25) scene 4. Look at the mov... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Top left corner of the screen is unresponsive when the Editor recompiles
- [Android] [Vulkan] Cubes stuck on the first few frames of rotation and application flickering when an Overlay Camera is added to the Camera Stack with MSAA enabled
- Profiling information icon does not update for Light Mode
- [Linux] Type to select functionality is missing for drop down menus
- TextMeshPro calculates Width Compression incorrectly when using certain values in the WD% field