Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2018.4.X, 2019.1.X, 2019.2.X
Votes
0
Found in
2018.3.12f1
Issue ID
1154687
Regression
No
[Android] Temporary Render Textures configured with Memoryless.MSAA render black on Android
Steps to reproduce:
1. Open the attached project "AndroidMemorylessMSACommandBuffer.zip"
2. Open Sample Scene
3. Select Main Camera > Buffer Example script and make sure that Mode is set to 'None'
4. Build and run to Android device
5. Observe that the cubes wave around the screen
6. Open Editor and in the Buffer Example script, set Mode to 'MSAA'
7. Build and run to Android device
8. Observe that the screen turns black and no wavy cubes are displayed
Reproducible with: 2018.3.0b1, 2018.4.0f1, 2019.1.1f1, 2019.2.0a14, 2019.3.0a2
Unable to reproduce with 2017.4 due to errors
Tested device:
VLNQA00109, Xiaomi MI NOTE Pro (MI NOTE Pro), Android 7.0, CPU: Snapdragon 810 MSM8994, GPU: Adreno (TM) 430
VLNQA00103, Samsung Galaxy Note8 (SM-N950F), Android 7.1.1, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
VLNQA00270, Samsung Galaxy S10e (SM-G970F), Android 9, CPU: Exynos 9 9820, GPU: Mali-G76
VLNQA00144, Samsung Galaxy S9 (SM-G960U1), Android 9, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
Graphics API: OpenGLES3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assigned font's bold/font-weight styles render using Default Font's assets when Default Font has corresponding style assets defined in TMP Settings
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
- Images are missing from the "Open the sprite editor" documentation for 6.0, 6.1 and 6.2
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT
Add comment