Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2018.4.X, 2019.1.X, 2019.2.X
Votes
0
Found in
2018.3.12f1
Issue ID
1154687
Regression
No
[Android] Temporary Render Textures configured with Memoryless.MSAA render black on Android
Steps to reproduce:
1. Open the attached project "AndroidMemorylessMSACommandBuffer.zip"
2. Open Sample Scene
3. Select Main Camera > Buffer Example script and make sure that Mode is set to 'None'
4. Build and run to Android device
5. Observe that the cubes wave around the screen
6. Open Editor and in the Buffer Example script, set Mode to 'MSAA'
7. Build and run to Android device
8. Observe that the screen turns black and no wavy cubes are displayed
Reproducible with: 2018.3.0b1, 2018.4.0f1, 2019.1.1f1, 2019.2.0a14, 2019.3.0a2
Unable to reproduce with 2017.4 due to errors
Tested device:
VLNQA00109, Xiaomi MI NOTE Pro (MI NOTE Pro), Android 7.0, CPU: Snapdragon 810 MSM8994, GPU: Adreno (TM) 430
VLNQA00103, Samsung Galaxy Note8 (SM-N950F), Android 7.1.1, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
VLNQA00270, Samsung Galaxy S10e (SM-G970F), Android 9, CPU: Exynos 9 9820, GPU: Mali-G76
VLNQA00144, Samsung Galaxy S9 (SM-G960U1), Android 9, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
Graphics API: OpenGLES3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment