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Fixed in 2019.3.X

Fixed in 2018.4.X, 2019.1.X, 2019.2.X



Found in


Issue ID




[Android] Temporary Render Textures configured with Memoryless.MSAA render black on Android

Mobile Graphics


Steps to reproduce:
1. Open the attached project ""
2. Open Sample Scene
3. Select Main Camera > Buffer Example script and make sure that Mode is set to 'None'
4. Build and run to Android device
5. Observe that the cubes wave around the screen

6. Open Editor and in the Buffer Example script, set Mode to 'MSAA'
7. Build and run to Android device
8. Observe that the screen turns black and no wavy cubes are displayed

Reproducible with: 2018.3.0b1, 2018.4.0f1, 2019.1.1f1, 2019.2.0a14, 2019.3.0a2
Unable to reproduce with 2017.4 due to errors

Tested device:
VLNQA00109, Xiaomi MI NOTE Pro (MI NOTE Pro), Android 7.0, CPU: Snapdragon 810 MSM8994, GPU: Adreno (TM) 430
VLNQA00103, Samsung Galaxy Note8 (SM-N950F), Android 7.1.1, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
VLNQA00270, Samsung Galaxy S10e (SM-G970F), Android 9, CPU: Exynos 9 9820, GPU: Mali-G76
VLNQA00144, Samsung Galaxy S9 (SM-G960U1), Android 9, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630

Graphics API: OpenGLES3

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