Search Issue Tracker

Won't Fix



Found in






Issue ID




Mixed Light source is affecting the static objects that already have the lighting baked when it's loaded from bundle

Progressive Lightmapper


Key elements of reproduction: Mixed Light mode, asset bundles and Multi-loaded scenes

To reproduce:
1. Open attached project
2. In Editor's main toolbar, go to Build > Player Using AssetBundles
3. After bundles are built, enter Play mode ("Loader" scene)
4. Try toggling between Single Scene and Multi Scene (issue is at the Multi Scene)

Expected: scene objects are not affected by lighting as lighting is already baked
Actual: scene objects with baked lighting are also affected by light source

Reproduced in: 2017.4.29f1f, 2018.4.2f1, 2019.1.6f1, 2019.2.0b5, 2019.3.0a5

Note1: it does not matter which scene is loaded as additive, nor which of the two scenes contains the light - reproduces in both occasions
Note2: does not reproduce if light type is set to Baked

  1. Resolution Note:

    This issue has been identified as having low priority and has been closed without a fix. If the bug has no workaround and is blocking your production, please feel free to reopen it with any additional information you might have. Sorry for the inconvenience this might cause.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.