Search Issue Tracker
[Android] Unity Logo in splash screen is not rendering
Unity logo is not rendering in splash screen Steps to Reproduce: 1. Create a new project 2. File > Build Settings > Android > Swit... Read more
The side of a sprite is chopped off when it's Max Size property is changed
Repro steps: 1. Open QA attached project "repro_1101500" 2. Open scene "0" 3. Observe the Game View 4. Select the only sprite in the... Read more
UnityEditor.AssetDatabase.GetDependencies does not find C# script parent...
Steps to Reproduce: - Open the attached project. - Open the scene "Assets\Scene.unity" - Press play Expected: When play is pressed,... Read more
Unity burst compiler produces incorrect result when converting constant ...
To reproduce: 1) Open attached project and sample scene 2) Play it In the center, a value for "ulong value = uint.MaxValue;" is sho... Read more
[Android] UnityWebRequest.SendWebRequest() produces EOF Exception on And...
Steps to reproduce: 1. Open user attached project 2. Build & Run on to an Android 4 device 3. Click the button and observe the logca... Read more
CSharpNamescapeParser throws InvalidOperationException: Stack empty
Steps to reproduce: 1. Open attached project 2. Reimport PropertyReference script 3. Notice error in console: InvalidOperationExcep... Read more
Changing AudioMixer volume from any volume in dB to 0 dB results in popp...
How to reproduce: 1. Open attached project "AudioIssue.zip" 2. Enter Play mode 3. Press "J" key a few times Expected result: no au... Read more
[IL2CPP] NotSupportedException is thrown when using System.Type.GetCusto...
Repro steps: 1. Open user attached project 2. Make sure “Development Build” is checked 3. Build and Run 4. Play 5. Check the player ... Read more
[Audio] Unity Crashes when AudioGroup's Effects array size is changed fr...
Unity Crashes when AudioGroup's Effects array size is changed to 0, and then to any size. Steps to reproduce: 1. Open a new project... Read more
[Improved Prefabs] Is is possible to revert removed component without ha...
Steps: 1. Create a GameObject with HingeJoint and Rigidbody on it 2. Turn it into prefab 3. Remove both components ==> They appear ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
- Crash on ModelImporter::ImportSkinnedMesh when disabling "Strip Bones" on a specific FBX model
- WebGL Development builds ignore the "Compression Format" setting when using "Gzip" compression