Search Issue Tracker
By Design
Votes
0
Found in
2019.3.0b4
Issue ID
1186197
Regression
No
[Graphics General] LOD Group Camera scale value keeps changing while resizing the Inspector window
LOD Group Camera scale value keeps changing while resizing the Inspector window.
Steps to repro:
1. Create a new project.
2. GameObject > 3D Object > Cube > Add LOD Group Component.
3. Set the Camera scale value to 60%.
4. Resize the Inspector window.
Actual Result:
Camera scale value keeps changing on resizing the Inspector window.
Expected Result:
Camera scale value does not change on resizing the Inspector window.
Reproducible in:
2020.1.0a5, 2019.3.0b4, 2019.2.0f1, 2019.1.0f1.
Environment:
Windows & Mac.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Resolution Note:
The value change is correct as the scale gets resized according to the inspector.
You can see when you resize the inspector, the segment also move, and the value shows the correct percentage of it.