Search Issue Tracker

0
votes
Fixed

[Improved Prefab] Blue highlight is missing on making changes in Project...

Scene Management

-

Nov 11, 2019

-

Version/s: 2019.3.0b10

Blue highlight is missing on making changes in Projection of Main Camera prefab Steps to Reproduce: 1. Create a new Project2. Create... Read more

0
votes
Fixed

[UMPE] logging appears when launching or building Unity 2020.1.0a12 via...

Linux

-

Nov 11, 2019

-

Version/s: 2020.1.0a12

Steps to reproduce- Install Unity 2020.1.0a12- Launch Unity from the command line using ./2020.1.0a12/Editor/Unity -batchmode -quit ... Read more

0
votes
By Design

[URP][Improved Prefab] "Alpha Blend On Overlap" text is clipped in Overr...

Package: Scriptable Render Pipeline Universal

-

Nov 11, 2019

-

Version/s: 7.1.2

"Alpha Blend On Overlap" text is clipped in Override and Prefab source window in Light 2D prefab Steps to Reproduce: 1. Open attache... Read more

0
votes
Fixed

ParticleSystem.SetParticles crashes the Editor when writing particle lis...

Visual Effects - Legacy

-

Nov 11, 2019

-

Version/s: 2018.4.10f1, 2019.2.6f1, 2019.2.11f1, 2019.3.0b4, 2020.1.0a4

How to reproduce:1. Download the tester-attached package(CrashPackage.unitypackage)2. Create a new Unity project3. Import the packag... Read more

1
votes
Fixed

Unity hangs on quit after failing to load large number of Video Clips fr...

Video

-

Nov 11, 2019

-

Version/s: 2017.4, 2018.4, 2019.2, 2019.2.11f1, 2019.3, 2020.1

How to reproduce:1. Open the attached project "1197716.zip"2. Enter Play mode3. Exit Play mode4. Exit Unity Expected result: Unity q... Read more

0
votes
Fixed

AddressableAssetSettings.asset gets modified when assets get modified, e...

Package: Addressables

-

Nov 11, 2019

-

Version/s: 0.4.6 - preview, 1.3.8

How to reproduce:1. Open user-submitted project (736949)2. Make sure 'Verify Saving Assets' is enabled in Unity preferences3. Change... Read more

0
votes
Fixed

Crash in SpookyHash::Short when marking a model loaded from Asset Bundle...

Progressive Lightmapper

-

Nov 11, 2019

-

Version/s: 2019.2, 2019.2.8f1, 2019.3, 2020.1

How to reproduce:1. Open user-submitted project (AssetBundleTest)2. In the Menu bar select Test > Load3. In the Hierarchy window ... Read more

0
votes
Fixed

[Windows] Addressables can't be built or cleaned if generated path excee...

Package: Addressables

-

Nov 10, 2019

-

Version/s: 1.3.8

How to reproduce:1. Download the attached project (make sure the project path takes at least ±60 characters)2. Open Window > Asse... Read more

0
votes
Won't Fix

PlayerPrefs.GetInt throws an exception when NativeArray<T> is initialize...

Scripting

-

Nov 10, 2019

-

Version/s: 2019.1.0a12, 2019.2, 2019.3, 2019.3.0b10, 2020.1

Steps to reproduce:1. Open the project attached by the user2. Open "NativeArrayTestScene"3. Enter Play mode4. Observe the console Ex... Read more

0
votes
Fixed

NullReferenceException when trying to override a Prefab with corrupted p...

Scene Management

-

Nov 10, 2019

-

Version/s: 2019.3.0a3, 2019.3.0b10, 2020.1

Steps to reproduce:1. Open QA-Supplied project (link in Edit)2. Open Scene in Assets -&gt; 00_Scenes-&gt;outdated-&gt;PrefabBug3. In... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.