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SystemInfo APIs take enum parameter create GC.Alloc
Steps: 1. Open attached project, open repro scene 2. Hit play 3. Open Profiler > CPU Usage 4. Look at Hierarchy > PlayerLoop > Updat... Read more
Docking a window in Editor throws a NullReference Exception
Docking a window in Editor throws a NullReference Exception To reproduce: 1. Create a new project 2. Undock any window (Hierarchy)... Read more
[IL2CPP] catch (Exception) doesn't catch exceptions thrown in try-finall...
To reproduce: 1. Open attached project "throw.zip" 2. Open "SampleScene.unity" scene 3. Build for iOS 4. Deploy the Xcode project to... Read more
Camera does not Render a Video Player when Cameras Culling Mask is set t...
Steps to reproduce: 1. Open the original project "VideoBug.zip" 2. Navigate to Project -> Assets -> Scenes and open SampleScene 3. M... Read more
[MacOS] The Editor crashes when continuously using UnityWebRequest.SendW...
How to reproduce: 1. Open "SampleScene" Scene in the attached "TestAssetBundleHandlerLeak.zip" Project 2. Enter Play Mode 3. Wait un... Read more
[MacOS] SetCursor doesn't work consistently for built
Steps to repro: 1. Open original project "CursorBug.zip" 2. Build and Run 3. Start clicking "Change Scene" constantly Actual result... Read more
Can not use underscores in the Bundle Identifier(Package Name) field in ...
How to reproduce: 1. Open the attached "NoUnderscore.zip" Project 2. Open File > Build Settings > Player Settings > Player > Other S... Read more
AnimatorStateInfo.normalizedTime returns the total play time of animatio...
How to reproduce: 1. Open the attached project ("case_1156287") 2. Enter Play Mode Expected result: Console prints ("Normalized tim... Read more
[iOS][Editor]Legacy Launch Images iPhone 6.5 Landscape resolution mislab...
How to reproduce: 1. Create a new project 2. Go to File-> Build Settings-> Switch to iOS Platform 3. Open Player Settings-> Splash I... Read more
SkinnedMeshRenderer.SetPropertyBlock() does not set Color consistently w...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "TestSkinMeshPropertyBlock.zip" Project 2. Enter Play Mode 3. Obse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited