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1
votes
Fixed

[URP] Speedtree LOD Fade mode "Cross Fade" incorrect behavior / algorithm

Package: Scriptable Render Pipeline Universal

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Nov 12, 2019

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Version/s: 6.9.1

(Repros on 6.9.1 release, 7.1.2 release, and SRP Master commit 0251f6303b. Could not attempt repro in 5.7.1 as the materials would n... Read more

0
votes
Fixed

Audio clips after switching scene when scene has Timeline audio playing

Audio

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Nov 12, 2019

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Version/s: 2017.4, 2019.2.11f1, 2020.1

How to reproduce:1. Open attached project ("Audio Mixer Volume Blip.zip")2. Open Test Scene A scene3. Enter Play mode Expected resul... Read more

0
votes
Fixed

Preview icons in Project Window are different from Inspector Preview Win...

Inspector Framework

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Nov 12, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.2f1, 2019.3, 2020.1, 2020.2

How to reproduce:1. Open user attached project "UnityTextureImporterBug.zip"2. Observe Preview icons in Project Window and Preview W... Read more

0
votes
Fixed

[Hub] Can trigger multiple concurrent Hub installations of the same edit...

Hub

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Nov 12, 2019

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Version/s:

[Hub] Can trigger multiple concurrent Hub installations of the same editor version via Hub link When using Hublinks to install Unity... Read more

0
votes
Not Reproducible

Switching between Debug and Release modes in editor throws a SocketExcep...

Scripting

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Nov 12, 2019

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Version/s: 2020.1.0a13

Switching between Debug and Release modes in editor throws a SocketException Switching between Debug and Release modes in editor thr... Read more

0
votes
Fixed

SV_RenderTargetArrayIndex does not return values in Player when setting ...

Shaders

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Nov 12, 2019

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Version/s: 2019.2, 2019.2.9f1, 2019.3, 2020.1

How to reproduce:1. Open the "Render slice index test" Scene in the attached "1198097.zip" Unity project2. Build and run the Scene3.... Read more

0
votes
Fixed

[GI - Lightmapper] Invalid texels are not treated the same way in CPU an...

Progressive Lightmapper

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Nov 12, 2019

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Version/s: 2020.1

Invalid texels are not treated the same way in CPU and GPU lightmapper:When a ray (launched by lightmapper baking) hit a backface we... Read more

3
votes
Fixed

[SerializeReference] Editor crashes on Transfer<JSONRead> when calling J...

Serialization

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Nov 12, 2019

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Version/s: 2019.3, 2020.1, 2020.1.0a12

How to reproduce:1. Open the attached project "case_1198073.zip"2. Load the "SampleScene"3. Enter Play mode-- Observe the crash Repr... Read more

0
votes
Fixed

[2018.4] Broken csproj is generated when Visual Studio is installed

Scripting

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Nov 12, 2019

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Version/s: 2018.4, 2018.4.8f1

How to reproduce:1. Open the attached project2. in Preferences &gt; External tools, set the Script Editor to Visual Studio3. Assets ... Read more

0
votes
Not Reproducible

[Linux] Motion Blur causing artifacts to appear on older quad primitive

Linux

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Nov 12, 2019

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Version/s: 2019.3, 2019.3.0b10

When using motion blur with UDP I'm getting blue artefacts on the quad that holds the player scoreboard. If you add a new quad the a... Read more

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