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[URP] Speedtree LOD Fade mode "Cross Fade" incorrect behavior / algorithm
(Repros on 6.9.1 release, 7.1.2 release, and SRP Master commit 0251f6303b. Could not attempt repro in 5.7.1 as the materials would n... Read more
Audio clips after switching scene when scene has Timeline audio playing
How to reproduce:1. Open attached project ("Audio Mixer Volume Blip.zip")2. Open Test Scene A scene3. Enter Play mode Expected resul... Read more
Preview icons in Project Window are different from Inspector Preview Win...
How to reproduce:1. Open user attached project "UnityTextureImporterBug.zip"2. Observe Preview icons in Project Window and Preview W... Read more
[Hub] Can trigger multiple concurrent Hub installations of the same edit...
[Hub] Can trigger multiple concurrent Hub installations of the same editor version via Hub link When using Hublinks to install Unity... Read more
Switching between Debug and Release modes in editor throws a SocketExcep...
Switching between Debug and Release modes in editor throws a SocketException Switching between Debug and Release modes in editor thr... Read more
SV_RenderTargetArrayIndex does not return values in Player when setting ...
How to reproduce:1. Open the "Render slice index test" Scene in the attached "1198097.zip" Unity project2. Build and run the Scene3.... Read more
[GI - Lightmapper] Invalid texels are not treated the same way in CPU an...
Invalid texels are not treated the same way in CPU and GPU lightmapper:When a ray (launched by lightmapper baking) hit a backface we... Read more
[SerializeReference] Editor crashes on Transfer<JSONRead> when calling J...
How to reproduce:1. Open the attached project "case_1198073.zip"2. Load the "SampleScene"3. Enter Play mode-- Observe the crash Repr... Read more
[2018.4] Broken csproj is generated when Visual Studio is installed
How to reproduce:1. Open the attached project2. in Preferences > External tools, set the Script Editor to Visual Studio3. Assets ... Read more
[Linux] Motion Blur causing artifacts to appear on older quad primitive
When using motion blur with UDP I'm getting blue artefacts on the quad that holds the player scoreboard. If you add a new quad the a... Read more
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Latest issues
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