Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.2.X
Votes
0
Found in
2018.3
Issue ID
1156685
Regression
No
No Lighting when loading with LoadSceneAsyncInPlayMode into a Scene with auto lighting in Editor
When loading a scene that have its lighting generation mode set to auto during play mode using the EditorSceneManager function LoadSceneAsyncInPlayMode, the scene will be loaded without any lighting or GI data.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Resolution Note (fix version 2019.3):
Adds scene GUID to LoadSceneAsyncInPlayMode to correctly load Lighting data from the cache.
Resolution Note (fix version 2019.2):
Backported