Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.2.X
Votes
0
Found in
2018.3
Issue ID
1156685
Regression
No
No Lighting when loading with LoadSceneAsyncInPlayMode into a Scene with auto lighting in Editor
When loading a scene that have its lighting generation mode set to auto during play mode using the EditorSceneManager function LoadSceneAsyncInPlayMode, the scene will be loaded without any lighting or GI data.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
- “ReferenceError: Pointer_stringify is not defined” error is thrown when downloading a file
- GameObjects are not rendered when using a fragment shader with RWStructuredBuffer in URP
Resolution Note (fix version 2019.3):
Adds scene GUID to LoadSceneAsyncInPlayMode to correctly load Lighting data from the cache.
Resolution Note (fix version 2019.2):
Backported