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Multiple selected game objects with different names are renamed to <mult...
How to reproduce:1. Open the attached 'project-1218183.zip'2. Select all the object in the Hierarchy window3. In the Inspector windo... Read more
Editor freezes/crashes when SerializedProperty.managedReferenceValue is ...
How to reproduce:1. Open user-submitted project (LogicTool.zip)2. Open the 'test' Scene3. Select 'GameObject' in the Hierarchy view4... Read more
Editor crashes in GetPrefabHandle when deselecting a Prefab without a pr...
How to reproduce:1. Open user-submitted project (forge.zip)2. Select Tools > ProBuilder > Editors > New Poly Shape3. Withou... Read more
Not a valid TextureFormat error is thrown when creating ASTC format Text...
To reproduce:1. Open the user's attached project2. select the "Config" gameobject3. Switch texture Format to either one of the ASTC ... Read more
[Linux] Cannot move object when Rect Tool is selected after resizing whi...
How to reproduce:1. Create a new project2. Create a Cube3. Select Rect Tool and make sure you can move the object around if selectin... Read more
Major memory leak occurs when instantiating or dragging a Particle Syste...
How to reproduce:1. Open user-submitted project (ShadowMapRepro_Stripped)2. Enter Play Mode3. Switch to Scene View4. Make sure the p... Read more
GPU Lightmapper produces invalid texels in a certain scene
Steps to reproduce: 1. Open the scene ArtPresent.2. Bake GI using the GPU Progressive Lightmapper (options don't matter).3. Notice t... Read more
[ECS] Not enough types are returned when creating companion entity's Mul...
Reproduction steps:1. Open the attached project ("case_1217971-ConversionTour.zip")2. Open the repro scene ("New Scene")3. Enter Pla... Read more
[ProBuilder] Duplicated objects shape reverts to the source object shape...
How to reproduce:1. Open the project from the attached file "1217930.zip"2. Create a new shape by going to ProBuilder window picking... Read more
White screen is rendered with Camera Stacking on Android devices with Ad...
1. Open attached project;2. Make sure Graphics API is set to Vulkan;3. Make sure both HDR and MSAA are enabled in UniversalRenderPip... Read more
All about bugs
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