Search Issue Tracker
Fixed in 0.3.10
Votes
0
Found in [Package]
0.2.10
Issue ID
1157098
Regression
No
[New Input] Gamepad current leftStick/rightStick down/left isPressed are always false
How to reproduce:
1. Open attached project "InputBug.zip" and scene "SampleScene"
2. Attach any controller
3. Enter Play mode
4. Move controller's left stick to the left/down
Expected result: the left/down labels turns true
Actual result: the left/down labels are never true
Reproducible with: 2018.3.14f1 (0.2.1), 2018.4.1f1 (0.2.1), 2019.1.4f1 (0.2.1), 2019.2.0b4 (0.2.10), 2019.3.0a4 (0.2.10)
Could not test with: 2018.2 and older (New Input System was not yet released)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Resolution Note (fix version 0.3.10):
I am unable to download package version 0.3.10 ,however, I am able to download package version 0.9.0 and the bug does not reproduce in that version