Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0a1
2019.3.0a4
Issue ID
1157052
Regression
Yes
[2D Physics] Box Collider 2D's "Auto Tilling" checkbox doesn't allign with other checkboxes
Box Collider 2D's "Auto Tilling" and used by composite checkbox doesn't align with other checkboxes on expanding Inspector window horizontally
Note:
Same occurs for Polygon collider 2D as well
Steps to Repro:
1. Create a new Project
2. Hierarchy window > Select the Main Camera
3. Inspector window > Add Component
4. Search and add Box Collider 2D
5. Expand Inspector window
Actual Result:
Alignment of checkboxes is not consistent
Expected Result:
Alignment of checkboxes should be consistent on expanding as same as other components
Environment:
Windows 10, Mac 10.14
Occurring with:
2019.3.0a4, 2019.3.0a1
Working with:
2019.2.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Objects are trying to be loaded during a domain backup." errors on entering Playmode
- Transform Node does not have outputs when it is created
- Changing the Default Icon does not change the executable's icon when re-building the project
- Texture is stored upside down when using Blit
- [OpenGLES][XR] Zooming in on the camera's URP opaque texture causes "double vision" on Quest in OpenGLES3
Add comment