Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3
2019.1.0a1
2019.1.0f2
2019.2.0a2
Issue ID
1157100
Regression
No
Unity editor crashes on D3D12ScratchBuffer::D3D12ScratchBuffer when instantiating a prefab
How to reproduce:
1. Open user's provided project
2. Try dragging in "Warrior" prefab from the project's window into the scene (Assets -> Prefabs -> Characters)
- observe the crash
Reproducible with: 2018.4.3f1, 2019.1.7f1, 2019.2.0b6
Not reproducible on: 2017.4.x (old prefabs), 2019.3.x (issue1154163)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
Resolution Note (2019.3.X):
low priority and unlikely to be resolved for the moment.