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"GetGfxDevice() should only be called from main thread" error and occasi...
Reproduction steps: 1. Open the attached project (OC link). 2. (Optional) Change Editor platform to iOS (higher chance to experience... Read more
Editor crashes on GameObject::IsActive when opening the "Start" scene in...
How to reproduce: 1. Open Unity, go to "Learn" -> "Tutorial projects" and download the "2D Game Kit" 2. Open the "2D Game Kit" proje... Read more
[XR][Android][Cardboard] Shadows are culled too soon on Huawei Mate 20 Pro
How to reproduce: 1. Open attached project 2. Build to device 3. Move the camera so that the shadow of the cube would be barely visi... Read more
When 'Prebake Collision Mesh' option is on, AssetBundle is built differe...
How to reproduce: 1. Open the project 2. Execute "Assets > Build AssetBundles" 3. Move all files in "Your project path > build" fold... Read more
ParticleSystem Individual particle scaling is reversed when using specif...
Repro Steps: 1. Open "SampleScene" in the "ReproParticleSystemScale.zip" project 2. Make sure that the properties on ParticleSystem ... Read more
[VR][Android] Application.Quit() no longer causes apps to fully terminat...
To reproduce: 1. Install attached .apk to your Oculus GO and launch it 2. While in app, press Back button to initialize Platform SDK... Read more
Custom Profiler EventCallback always returns the same string instead of ...
Steps to reproduce: 1. Open original project 2. Open SampleScene 3. Enter Play mode and then Exit it 4. See custom_profiler.log file... Read more
Zooming Scene view with alt and right click is not cleared when releasin...
1. Create or open any Unity project 2. Hold alt, then hold right click in Scene view and move the mouse around to zoom in or out 3. ... Read more
[Android] Development Build crashes on “MemoryProfiler::MemoryProfiler()...
Repro steps: 1. Open attached project 2. Build and Run on Android Actual: Black screen appears without a splash screen and a crash ... Read more
Errors are spammed and it is impossible to Generate Lightning when using...
How to reproduce: 1. Create a new project 2. Go to Menu -> Edit -> Project Settings -> Editor -> Set Version Control Mode to use Per... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WaitForEndOfFrame does not work when the Game view is not visible
- Unity Events added to a ScriptableObject are not invoked if they are added in Edit mode and their Call State is set to "Runtime Only"
- The Visual Effect GPU Event is forced into sleep until another Event is sent when the visual effect consists of two particle systems that communicate with Trigger Event set to On Die
- Nativeplugin Vulkan image gets deleted while in use and AccessTexture returns an invalid texture causing a crash or corruption when QualitySettings.anisotropicFiltering is called
- Error "DllNotFoundException: __Internal assembly:<unknown assembly> type:<unknown type> member:(null)" when attaching a managed debugger for the build of a specific project with Mono Scripting Backend