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Transform::GetPosition Crash when duplicating objects with Configrable J...
Steps to reproduce: 1. Open User-supplied project 2. Select 'TopBone' and 'BottomBone' Prefabs located in the 'Character' parent 3. ... Read more
[ECS] Crash on block_remove when adding more values to DynamicBuffer tha...
How to reproduce: 1. Open the "ECS_Crash.zip" project 2. Open the "Main.unity" scene 3. Press Play 4. Wait Actual result: Unity cra... Read more
ECS RenderMeshSystemV2 has substantial amount of memory leak
How to reproduce: 1. Open the attached project ("Empty06.zip") or (case_1151798-Empty06_2020.zip if you have problem opening with la... Read more
Light is not baked on Light Probes when Lighting is baked in Mixed mode
Steps to reproduce: 1. Create an empty project and import a package from ownCloud 2. Search for "Subway 2" Scene 3. In the Hierarchy... Read more
[Mac OS] Crash on objc_release when repeatedly closing and opening an Ed...
How to reproduce: 1. Open the "Mac_SceneView_Crash.zip" project 2. Wait till Unity crashes (a script is opening/closing scene view a... Read more
[ECS] Null reference exceptions after Entity is destroyed
How to reproduce: 1. Open the attached project 2. Open the "Main.unity" scene 3. Press Play 4. Wait till errors appear Actual resul... Read more
Frame rate locks to 30 fps if Windows multiple displays option is set to...
Steps to repro: 1. Open original project "FPS_test.zip" 2. Build and Run and open it in Fullscreen 3. Observe the Frame rate 4. Clos... Read more
Scheduled AudioSource stops playing after resuming from a pause when its...
How to reproduce: 1. Open the attached project ("ScheduleError.zip") 2. Open the repro scene ("SampleScene") 3. Enter the Play Mode ... Read more
[LWRP] The Shader becomes distorted in the build
How to reproduce: 1. Open the attached 'Test cube shader.zip' project 2. Play the 'SampleScene' scene and observe the Game Object 3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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