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[Installer][AMD] Win32Exception thrown on Build and Run with WebGL2.0 Gr...
Win32Exception thrown on Build and Run with WebGL2.0 Graphics API due to mono.exe is missing when WebGL supports installing from Dow... Read more
[UWP] Building Unity project solution in Visual Studio is unsuccesfull i...
How to reproduce:1. Open the attached project2. In the Project view, double-click CsharpSevenScript.cs to open it in Visual Studio3.... Read more
InspectorWindow: Text of Prefab becomes blurry in the name field in the ...
Text of Prefab becomes blurry in the name field in the Inspector with Inter(Default) font Steps to Reproduce: 1. Create a new Projec... Read more
[Asset Import]U axis and V axis field is displayed with every wrap mode ...
U axis and V axis field is displayed with every wrap mode when preset of Texture is created Steps to repro:1. Create a new Project2.... Read more
Playable Director Component does not update Playable's Icon and Name in ...
Reproduction steps:1. Open any new or existing project2. Add a Playable Director to any GameObject in the Hierarchy3. Create a Timel... Read more
[Android Logcat] Logcat windows 'Failed to Load' when switching to a bui...
When you have the Capture Screen or Internal Log window open from the Android Logcat and switch to a build target that isn't Android... Read more
Editor crashes when calling Shader.WarmUpAllShaders() with one or more G...
Steps to reproduce:1. Open the attached project (case_1201344_ShaderWarmUp.zip)2. Ensure that the Graphics API is OpenGLCore or Open... Read more
[Unicode] Copying unicode emojis in Inspector causes crash
To reproduce:1) Create a new project2) Select any object in the Hierarchy3) Copy some emojis (can get them from here easily: https:/... Read more
Prefabs have their Y position displayed incorrectly when they are Instan...
Steps to reproduce:1. Open user's attached project "StylizedPrototype1.zip"2. Open "OwnPrototypeTry2" scene3. Click Play.4. Move to ... Read more
[TMP] Glyph Rect and Glyph Metrics text is overlapping with text fields ...
How to reproduce:1. Open attached project ("TMPREPRO.zip")2. Open Inspector window3. Select LiberationSans SDF asset in Project wind... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size