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11
votes
Postponed

[2019.3] GUIView.RepaintAll.PlayerLoopController performance regression ...

Profiling

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Dec 02, 2019

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Version/s: 2019.3, 2019.3.0f1

Reproduction steps:1. Open the attached project named "PerformanceCase"2. Open the Classic_E01_F08 Scene3. Open the Profiler window ... Read more

1
votes
Fixed

[Linux] 'Access denied' response is received when opening a module downl...

Linux

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Dec 02, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2020.1

How to reproduce:1. Create a new Project using an Editor without WebGL module installed2. Go to File -> Build Settings3. Select W... Read more

0
votes
Fixed

[Test Framework] Package version in editor manifest (1.1.3) does not mat...

Package: Test-Framework

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Dec 02, 2019

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Version/s: 1.1.3

As of 2019.3.0f3 (d719fa0632c6), the latest verified version of the Test Framework package is 1.1.8. The latest version included in ... Read more

0
votes
By Design

[2019.3] Performance degrades heavily when instantiating a few 2D models...

2D

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Dec 02, 2019

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Version/s: 2019.3.0b1, 2019.3.0f1, 2020.1.0a1

To reproduce:1) Open the attached project and "LevelTest" scene2) Play it3) Click a few times on the right side of the game view to ... Read more

0
votes
Won't Fix

[UI] Lightmap exposure slider affects all the Scene View windows instead...

Scene/Game View

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Dec 02, 2019

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Version/s: 2019.3, 2020.1.0a15

Steps to repro: 1. Open the attached project and 'SampleScene' scene;2. Make sure that you have 2 active scene views in the Editor l... Read more

0
votes
Won't Fix

[iOS][UAAL] Crash on assertion failure in Corridor Lighting Example on i...

Mobile

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Dec 02, 2019

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Version/s: 2019.4, 2020.1.0a14, 2020.3, 2021.1, 2021.2

Steps to reproduce:1. Download the setup files (corridor-uaal.zip) and unarchive2. The archive will contain a native iOS app project... Read more

0
votes
Fixed

[Android] App crash on start A6xCommandBuffer::DetermineRenderMode(unsig...

Mobile Graphics

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Dec 02, 2019

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Version/s: 2020.1.0a15

Steps to reproduce: 1)Open UnityHub and create a new 3D project2) Switch platform to Android3) Build and Run project on a deviceNote... Read more

2
votes
Not Reproducible

[Android] Crash in mecanim::skeleton::Skeleton::Transfer when loading ad...

Mobile

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Dec 02, 2019

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Version/s: 2019.3.0b9, 2019.3.0f1

To reproduce:1. Download attached project from https://drive.google.com/file/d/1nU6npyx2s3Jg2nkqvm-9Bqp3A7NxlgWJ/view?usp=sharing2. ... Read more

0
votes
Fixed

[Terrain] [Lightmap] OpenRL error occurred: RL_INVALID_VALUE errors are ...

Terrain

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Dec 02, 2019

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Version/s: 2019.3.0b9, 2019.3.0f3

OpenRL error occurred: RL_INVALID_VALUE errors are thrown continuously on erasing the Painted holes. Steps to repro:1. Create a new ... Read more

0
votes
Fixed

[Vector Graphics] Editor freezes when importing a specific SVG image

Package: Vector Graphics

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Dec 02, 2019

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Version/s: preview.10 - 2.0.0

How to reproduce:1. Create or open any project2. Install Vector Graphics package3. Drag and drop user's attached 'Gelbelsee-West.svg... Read more

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