Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.1.5f1
Issue ID
1160776
Regression
No
Aborted UnityWebRequest does not clean up partly downloaded resources
Steps to reproduce:
1. Open the attached project
2. Build and run to Android device
3. On device, open Settings -> Apps -> AssetBundleTest
4. Under the 'Storage' section, observe how much memory is used
5. Go back to Player
6. Press Download (to start downloading AB) and Cancel (to Abort the request)
7. Go back to Settings and notice that the amount of memory used has increased
Expected result: aborting webRequest should clean up the partly downloaded data
Actual result: repeating Download AB webRequest and aborting it will keep collecting partly downloaded data without any cleanup
Reproduced with: 2019.1.7f1, 2019.2.0b8, 2019.3.0a6
Unable to reproduce with older versions due to errors
Devices tested:
VLNQA00144, Samsung Galaxy S9 (SM-G960U1), Android 9, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Hub shows 6.0 as Latest LTS when opening a project after deleting its 6.3 Editor version
- Localization Group Rules bypasses Locale logic when SharedGroup asset provided
- UI Toolkit World UI Text Field unfocuses immediately when clicking on it using XR Controller
- Crash on CallWindowProcW when entering Play mode for the second time and running the Editor in the background while using System.Windows.Forms functions
- 2D Freeform Light shadows disappear when light center is offset from shape bounds
Add comment