Search Issue Tracker
By Design
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2019.1.5f1
2019.2.0a1
2019.3.0a1
Issue ID
1160784
Regression
No
The Transition ExitTime for a Transition towards EXIT is not evaluated
How to reproduce:
1. Open user-supplied project
2. Open "SampleScene"
3. Select "Player" >"Body"
4. In Animator Window double click "Locomotion" > "Air"
5. Select a transition from "Landing" to "Exit"
6. Play the Scene and press spacebar
Expected result: Exit time is evaluated
Actual result: Animation plays until its end, though Exit Time is set to 0.25
Reproduced in: 2017.4.27f1, 2018.4.1f1, 2019.1.5f1, 2019.2.0b5, 2019.3.0a4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
Resolution Note:
By design : we cannot evaluate a transition twice in the same frame, which is unfortunately problematic when in the situation where the exit time needs to be evaluated at the end of another transition. Changing this would be too impactful and may break many existing projects