Search Issue Tracker
By Design
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2019.1.5f1
2019.2.0a1
2019.3.0a1
Issue ID
1160784
Regression
No
The Transition ExitTime for a Transition towards EXIT is not evaluated
How to reproduce:
1. Open user-supplied project
2. Open "SampleScene"
3. Select "Player" >"Body"
4. In Animator Window double click "Locomotion" > "Air"
5. Select a transition from "Landing" to "Exit"
6. Play the Scene and press spacebar
Expected result: Exit time is evaluated
Actual result: Animation plays until its end, though Exit Time is set to 0.25
Reproduced in: 2017.4.27f1, 2018.4.1f1, 2019.1.5f1, 2019.2.0b5, 2019.3.0a4
-
ryanbabraham
May 19, 2020 09:14
It is an informative post, and it gave some information about the transition exit time. You gave a step by step instruction and easy to understand the issue. https://www.thecbdnewshub.com I think your post will be useful to everyone. Thanks for sharing the valuable information for us.
-
ivaanadam01
Mar 09, 2020 11:59
good<a href="https://www.google.com/">click</a>
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Resolution Note:
By design : we cannot evaluate a transition twice in the same frame, which is unfortunately problematic when in the situation where the exit time needs to be evaluated at the end of another transition. Changing this would be too impactful and may break many existing projects