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Fixed in 2019.3.X
Terrain does not support setting the renderingLayerMask filters used by SRP / HDRP
Merged PR at e71028a96af9 to trunk in 5876ceb54d0b.
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Sprite Atlas remains loaded in memory after scene change or unloading assets
- Decompressing a DeflateStream under IL2CPP misses a few bytes
- Referred style sheet stays dirty after saving when using the UIBuilder
- The Height map Amplitude is not working when using HDRP/LayeredLit
- Infinite inertial tensor rotation values are not discarded (both AB and RB)