Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2018.3.0a1
2018.4.0f1
2018.4.2f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1160885
Regression
Yes
Component reorder area is much narrower in Unity 2019 compared to earlier versions
How to reproduce:
1. Create a new project
2. In the Hierarchy Window create a new empty object and add some components to it
3. Attempt to change the order of components (notice how narrow the area is)
Expected result: the component reorder area is fairly lenient and does not require the mouse to be pixel perfect on to the component's edge
Actual result: the component reorder area is a lot narrower than before and requires a lot more precision to reorder components
Reproduced in: 2019.3.0a5, 2019.3.0a1, 2019.2.0b5, 2019.2.0a1 2019.1.6f1, 2019.1.0a1 2018.4.2f1, 2018.3.0a1
Not reproducible in: 2017.4.28f1 (the reordering area is a lot wider in these versions)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text in “Baked Shadowmask” mode is difficult to read in Baked Lightmap Viewer when Editor theme is set to Light
- Mesh wireframe is difficult to see in Baked Lightmap Viewer window when texture opacity is maximized
- Informational text does not wrap and does not fit when the Viewer Window is opened by default
- GameObject cannot be resized with Scale Tool when axis scale is 0
- Adaptive Probe Volume “No Adaptive Probe Volume in Scene” warning is shown only on the first time and is never shown again when baking the Adaptive Probe Volumes with all the Adaptive Probe Volume components disabled
Resolution Note (fix version 2020.1):
Fixed in: 2020.1.0a12 - the component re-order area is a bit wider now