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[Android] Rotating device from portrait to landscape multiple times crea...
Steps to reproduce:1. Open "rotationBugEmptyStripped" project2. Build and run"SampleScene" scene on Android3. Rotate phone from port... Read more
Crash on Object_CUSTOM_GetName when trying to get Transform.name when pa...
How to reproduce:1. Open the "name_repro.zip" project2. Open the "SampleScene.unity" scene3. Press Play Actual result: Unity crashes... Read more
[Pen] Delta is always (0, 0).
-e: Pen.delta always remains (0, 0). Repro:1. add input package to your project2. add visualizers to the project3. start the PenVisu... Read more
[Windows][Xbox] When Xbox One controller disconnects, error messages app...
An error message appears when disconnect an Xbox One controller while in Playmode or Runtime.Sometimes it doesn't happen on the firs... Read more
SRP causes crashes 100% when running with Graphics Jobs enabled
Running anything using SRP with GraphicsJobs enabled will eventually crash due to stateBlocks (describing gfx states like Raster/Ble... Read more
[SubEmitters] Grand-children not working as sub emitters
Repro steps:1. Open the attached project.2. Observe how both Particle System A and B are using C as a sub emitter.3. Play the effect... Read more
No error message is raised for omission of the attribute [Serializable] ...
How to reproduce:1. Open user-submitted project (685223.zip)2. Open the 'SampleScene' scene3. Enter Play Mode, observe that JSON obj... Read more
[LWRP] "GLSL compilation failed" exception is thrown on switching Graphi...
"GLSL compilation failed" exceptions are thrown after restarting the editor on changing Graphics APIs to OpenGLES2 in LWRP project. ... Read more
UIElements border width render seams when resizing parent window
How to reproduce:1. Open attached "Border Seams.zip" project2. In Editor select "Bug" -> "Open Window"3. Slowly resize the "Bug" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used