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Fixed in 2019.3

Fixed in 2019.2

Votes

1

Found in

Issue ID

1159200

Regression

No

SRP causes crashes 100% when running with Graphics Jobs enabled

Graphics - General

-

Running anything using SRP with GraphicsJobs enabled will eventually crash due to stateBlocks (describing gfx states like Raster/Blend) being deleted before they are copied into the graphics job. Renderer fails to create Raster/Blend state from said released memory containing trash and crashes.

Comments (3)

  1. Bcefd31d73a1964eb0cbbd1ae370a295?d=mm

    DomRep

    Sep 24, 2019 20:41

    In my case graphics jobs are causing crashes on LWRP on Android device on 2019.xx or newer on startup. I even tried new Universal Pipeline on 2019.3.0b4, crashing is still persistent.

  2. 1b6973da7aaa01340a6b72c207d01637?d=mm

    Deznom

    Aug 13, 2019 16:21

    I can confirm that this problem is also present in Unity 2019.1.14f1

  3. 8affacdf0520c44145799740a2f4910b?d=mm

    loganstalwart

    Aug 13, 2019 16:08

    Any estimate when/if this will be fixed in 2019.2 as well? We are running LWRP on 2018.3.10 with GraphicsJobs enabled with no issues, but cannot update to 2019.2 because we are hitting these crashes.

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