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Symbolink Sources fail to export when building for Android
Steps to reproduce:1. Open Editor2. Put some java source files ((example attached in the edit) under 'Assets' folder3. Go to 'Build ... Read more
[UIR] Importing Built-in shaders breaks PackageManager GUI rendering whe...
Steps to reproduce:1. Open a new project with any RP installed2. Import user-supplied built-in shaders3. Open Package Manager Expect... Read more
Editor freezes and silently crashes when an object with SerializeReferen...
Reproduction steps:1. Open the attached project "case_1222795.zip"2. Load the TestScene3. Select the "Script" GameObject in the Hier... Read more
Crash on (ntdll) RtlUserThreadStart when exiting Play Mode
Reproduction steps:1. Open user's attached project "pun_basics_tut" and scene "Launcher"2. Enter Play Mode3. Enter a name and press ... Read more
[iOS] CoreLocation.framework is not automatically exported to build when...
How to reproduce:1. Open the user-supplied project2. Build for iOS and attempt to deploy the build onto a device on Xcode3. Observe ... Read more
[Profiler] Any dropdown list in Profiler Window doesn't expand the secon...
Any dropdown list in Profiler Window like "Profiler Modules", "Target Selection", "Call Stacks" etc. doesn't expand the second time ... Read more
Platform not supported error is thrown when trying to play an MP3 file i...
Reproduction steps:1. Open attached project "1252868"2. Open scene "SampleScene"3. make sure WebGL is set as the build platform4. En... Read more
[UIElements] Synthesized Characters are missing when the Font Asset is n...
How to reproduce:1. Open the attached project's "case_1227140-Project.zip" Scene labeled "Test"2. Enter the Play Mode3. In Game View... Read more
[XR][Oculus Quest][URP] Significant Semaphore.WaitForSignal pauses on th...
Repro steps:1. Open uploaded project2. Build and Run on Questtea3. Connect Profiler Actual: Periodical spiking in Semaphore.WaitForS... Read more
Crash on ConstantBuffersD3D11Base::SetBuiltinCBConstant when entering Pl...
Reproduction steps:1. Open user's attached project "BeatTheRhythm" and scene "BeatTheRhythm_BugRepro"2. Enter Play Mode and then exi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open