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0
votes
Fixed

Editor crashes on SpriteAtlas::CalculateCurrentPackingHash when entering...

2D

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Feb 05, 2020

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Version/s: 2019.3.0f5, 2019.3.0f6, 2020.1.0a19

How to reproduce:1. Open the attached "case_1217082.zip" project2. Go to Edit > Project Settings > Editor3. Set Sprite Packer ... Read more

5
votes
Fixed

AudioSource.PlaySchedule is not playing after specified time when AudioS...

Audio

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Feb 04, 2020

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Version/s: 2017.4, 2018.2.0a5, 2019.1.0a12, 2019.3, 2019.3.0f6, 2020.1

Reproduction steps:1. Open the attached project "case_1217073-UnityListenerBug.zip"2. In the Project window under Assets/Scenes open... Read more

1
votes
Fixed

Android App Build is 0 for Crash Reports

Cloud Diagnostics

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Feb 04, 2020

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Version/s:

1) What Happened?When receiving a crash report from an Android device, app_build metadata is missing. 2) Steps to Repro1. Create a U... Read more

0
votes
Fixed

[ShaderGraph][Mac] shader with keywords causes shader compiler errors

Package: Shader Graph

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Feb 04, 2020

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Version/s: 7.1.8

How to reproduce:1. Open the attached project2. Re-import "KeywordTest" shader3. Check the console Reproducible with: 2019.3.2f1 (7.... Read more

0
votes
Fixed

Camera framing using the F key considers deactivated children of the sel...

Scene/Game View

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Feb 04, 2020

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Version/s:

Repro:1) Create 3 empty gameobjects: A, B and C2) Parent B and C under A3) Place B far away from both A and C4) Place C far away fro... Read more

0
votes
Fixed

Wrong result of GetHoles method when holes data is empty.

Terrain

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Feb 04, 2020

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Version/s: 2019.3

If terrain hasn't been painted or holes data hasn't been provided through TerrainData.SetHoles call. TerrainData.GetHoles call retur... Read more

0
votes
By Design

[ECS] MainScene entity world only generates in Editor-Mode when using Su...

Package: Entity Component System (ECS)

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Feb 04, 2020

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Version/s: 0.1.1, 0.3.0, 0.5.1

How to reproduce:1. Open attached project "NoWorldRepro.zip" and scene "SampleScene"2. Observe Entity Debugger window3. In Hierarchy... Read more

4
votes
Fixed

Job Complete must be called before Scheduling another job with the same ...

Package: Entity Component System (ECS)

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Feb 04, 2020

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Version/s: 0.2.0-preview.18, 0.5.1-preview.11

How to reproduce:1. Open attached project "UnityRequests.zip" and scene "CollisionSystemTest"2. Enter Play mode3. Observe Console wi... Read more

0
votes
Fixed

[ProBuilder] Picking distance is too high making it difficult to select ...

Package: Probuilder

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Feb 04, 2020

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Version/s: 4.3.0-preview.2

Picking distance is too high making it difficult to select a different object closed to the one that is currently being edited. 1. C... Read more

1
votes
Fixed

Calling WebCamTexture.Play() causes an NSInternalInconsistencyException ...

iOS

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Feb 04, 2020

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Version/s: 2018.4, 2018.4.16f1, 2019.2, 2019.4

How to reproduce:1. Open the project "1217018.zip"2. Build for iOS3. Deploy the project on an iOS device Expected result: the projec... Read more

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