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[UNET] SpawnWithClientAuthority() an empty gameobject generates invalid...
Steps to reproduce:1. Open project.2. Open scene "test".3. Build and run project. (CTRL+B)4. Have the standalone player be the host,... Read more
[2D] Slicing sprite into many sub-sprites lacks a progress meter
Slicing a sprite into many (2000+) sub-sprites can take more than several minutes; a progress meter would be very helpful in monitor... Read more
Unity crashes when calling various methods on TerrainData with boundary ...
Add the following code to the Start method of any script attached to a gameobject in your current active scene and press Play. Unity... Read more
[API] Texture2D GetPixel/SetPixel with invalid or boundary values crashes
Add the following code to the Start method of any script attached to a gameobject in your current active scene and press Play. Unity... Read more
Unity crashes when calling AnimationClip.AddEvent with null argument
Add these two lines in the Start method of a script attached to a gameobject in your current scene and press Play. Unity will crash!... Read more
[macOS] First person controller mouse position does not appear center-sc...
First person controller does not lock mouse to center of screen in OSX editor. Repro steps:1. Open Level_01 from attached project.2.... Read more
[WebGL] built scene just shows black canvas
-e: see title, scene should show normal content but instead just shows black -repro:--open attached project or just create a new emp... Read more
[HDR] Color picker normalized hex code is wrong
Project Steps:1. Select material blue2. Open color picker for Emission color3. Set Color to white and move intesity slider above 14.... Read more
Selecting asset crashes unity
Steps to reproduce: 1. Open attached project "CrashUnity.zip"2. In project tab, select "Referencer"3. Unity crashes at Component_Get... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved