Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
Issue ID
771056
Regression
No
[2D] Slicing sprite into many sub-sprites lacks a progress meter
Slicing a sprite into many (2000+) sub-sprites can take more than several minutes; a progress meter would be very helpful in monitoring slicing progress.
- import a sprite
- open the Sprite Editor
- choose to slice by size and set the x/y values low to create many sub-sprites (2000+)
- click on Slice
The editor begins to create sub-sprites but there is no indication of progress. Although a message appears warning the user that the operation could take several minutes, a progress meter would provide better feedback, especially in cases with over 2000 sub-sprites.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Add comment