Search Issue Tracker
Fixed in 5.5.0
Votes
1
Found in
5.4.0b6
Issue ID
771032
Regression
No
Unity crashes when calling various methods on TerrainData with boundary values
Add the following code to the Start method of any script attached to a gameobject in your current active scene and press Play. Unity crashes!
TerrainData ter = new TerrainData();
ter.heightmapResolution = int.MaxValue;
ter.SetDetailResolution(int.MinValue, -1);
ter.GetAlphamaps(int.MinValue, int.MinValue, 1, int.MaxValue);
ter.heightmapResolution = int.MaxValue;
These APIs need to be sanitized.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] PointerEventData.pointerId value is incorrect when pressing a finger on the screen
- Standard Unity Materials and Shaders become corrupted after importing specific Asset Packages
- [Linux][OpenGL][Vulkan] Draw calls are not shown in the Event List when taking a capture of a frame with RenderDoc
- Inaccurate collision detections when Rigidbody Collision Detection is set to "Continuous" or "Continuous Dynamic"
- Crash on Object::IncrementPersistentDirtyIndex when upgrading project version
Add comment