Search Issue Tracker
IL2CPP build fails when adding a DLL build with .NET Standard 2.1
Reproduction steps:1. Download and open the attached "Repro" project2. Build the project for Standalone with IL2CPP selected3. Obser... Read more
[Shaders] compute '#pragma require' flags don't persist after shader cac...
How to reproduce:1. Open the attached project "PragmaRepro" in a Windows editor2. Navigate to the Assets folder and select "Repro.co... Read more
[Windows] Splash screen flickering when using preview with OpenGL in editor
1) Open any project in 5.52) Set to use OpenGL.3) Open player settings, splash screen and click preview.4) Notice flickering Read more
[MeshRenderMode] Particles are scaled too much
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Select "Particle System" in hierarchy to simulate it4. Notice tha... Read more
[OSX] [Cloth] Crash on "physx::PxFabricCookerImpl::cook" when instantiat...
Reproduction steps:1. Open attached "New Unity Project 1" project.2. Open "Untitled" scene.3. Select "Main Camera" game object and e... Read more
Switching canvas render mode to overlay doesn't show canvas' content
1. Load attached project2. In the Hierarchy tab, select the Canvas object3. under the canvas component, change the render mode to sc... Read more
Converting texture from ASTC format to RGBA32 drops quality when using G...
How to reproduce:1. Open the attached project2. Open the "0" scene3. Go to File -> Build settings and switch platform to Android.... Read more
Directory.GetFiles() throws an error when used in il2cpp build on Windows7
Reproduction steps:1. Open user-submitted project2. Navigate to Edit -> Project Settings -> Player -> Configuration3. Set S... Read more
Editor crashes on "GrayscaleFilterEffect::RenderGrayscaleFade" when obje...
Reproduction steps:1. Open attached "test47" Unity project.2. Open "Standart Assets/Scenes/withrealgeo" scene.3. Click on "HoloPrint... Read more
Using camera rig provided in Oculus SDK 0.6 together with Unity native V...
To reproduce:1.Open attached project.2.Open "totolus" scene, turn on "Virtual Reality Supported" in Player settings.3.Enter play mod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved