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[Terrain] Clicking on "Terrain Settings" throws NullReferenceException
"NullReferenceException: Object reference not set to an instance of an object UnityEditor.TerrainInspector.ShowRenderingLayerMask (S... Read more
Custom Inspectors OnDisable still called after Asset has been deleted
Discovered in case 1158222. Steps to Reproduce : * Download the attached project * Open the InspectorWindow and ensure it remai... Read more
Post playback state of an Activation Track does not trigger when another...
How to reproduce: 1. Open the attached project "1170716.zip" 2. Enter Play mode 3. Click the button in the scene Expected result: A... Read more
[Build Pipeline, Meshes] Mesh Optimization is not using enabled Material...
To reproduce: 1. Open attached project "ShaderTest copy.zip", scene Start 2. Build and Run the project 3. Observe the model in built... Read more
[XR][WindowsMR] Development console is in incorrect position in Window M...
Steps to reproduce: 1. Download 1170685_repro.zip and open "SampleScen" scene 2. Switch platform to UWP 3. Enable XR in player setti... Read more
Creating a new asset with a filename that includes multi-byte Unicode ch...
1) In the Project, create a new Material asset with the following filename: がぎぐげごばびぶべぼぱぴぷぺ 2) Notice that when the asset is created ... Read more
Increased input lag / delay in Standalone build when having low frames p...
How to reproduce: 1. Open attached project "DXGI Flip test.zip" and scene "SampleScene" 2. Open Standalone (attached in the project... Read more
[AssetBundles] Sprite asset is built into the wrong AssetBundle
Reproduction steps: 1. Open "texturetest.zip" project 2. "Build" -> "AssetBundle" 3. Open the "...\*project folder*\build" folder 4.... Read more
Native Plugin regression from 2018.x results in "DllNotFoundException" e...
Reproduction steps: 1. Open "zProject_694000.zip" project 2. Open "Demo" scene 3. Enter Play mode 4. Notice an "DllNotFoundException... Read more
[Android] App crashes when starting another activty while the app is in ...
Repro steps: 1. Open user attached project 2. Make sure Scripting Backend is set to IL2CPP 3. Build and run the app on Android 4. Ru... Read more
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