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Won't Fix

Votes

3

Found in

2017.4

2017.4.23f1

2018.4

2019.1

2019.2

2019.3

Issue ID

1170639

Regression

No

[AssetBundles] Sprite asset is built into the wrong AssetBundle

Asset Bundles

-

Reproduction steps:
1. Open "texturetest.zip" project
2. "Build" -> "AssetBundle"
3. Open the "...\*project folder*\build" folder
4. Use "WebExtract.exe" and "binary2text.exe" to extract the "prefab" file
5. Open the file in a text editor
6. Notice that "Sadcat.png" is present in the prefab bundle ("m_Name "sadcat" (string)")

Expected Result: "Sadcat.png" is not included in the Prefab AB, only in the Texture AB
Actual Result: "Sadcat.png" is included in the Prefab AB

Reproduced with: 2019.3.0a11, 2019.2.0b10, 2019.1.12f1, 2018.4.5f1, 2017.4.30f1

  1. Resolution Note:

    This is fixed in the Scriptable Build Pipeline package, supported in 2018.3 and later versions of unity.

Comments (1)

  1. unity_-xVksTSNs-py8g

    Nov 28, 2019 12:01

    If you toggle 'sprite' texture back to 'default' all works as fine. set it back to 'sprite' again and it will be included with the material. Solution for now is to pack materials in same AB as your sprites.

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