Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.4.X
Votes
0
Found in
2017.4.29f1
Issue ID
1170714
Regression
No
[Build Pipeline, Meshes] Mesh Optimization is not using enabled Material Keywords
To reproduce:
1. Open attached project "ShaderTest copy.zip", scene Start
2. Build and Run the project
3. Observe the model in built application
Expected: mesh data is present after building no matter what scene is open
Actual: normals are not included in mesh data
Reproduced in: 2017.4.0f1, 2017.4.30f1
Not reproduced in: 2018.4.5f1, 2019.1.12f1, 2019.2.0b10, 2019.3.0a10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
Add comment