Search Issue Tracker
Fixed in 2019.3.a11
Votes
0
Found in [Package]
1.0.0
Issue ID
1170716
Regression
Yes
Post playback state of an Activation Track does not trigger when another Timeline with a Control Track is disabled
How to reproduce:
1. Open the attached project "1170716.zip"
2. Enter Play mode
3. Click the button in the scene
Expected result: All Sphere GameObjects are disabled
Actual result: One Sphere GameObject is not disabled
Reproducible with Unity versions: 2018.4.5f1, 2019.1.11f1, 2019.2.0b10, 2019.3.0a7
Not reproducible with Unity versions: 2017.4.30f1, 2018.3.0b9
Reproducible with package versions: 1.0.0, 1.1.0
Notes:
Disabling both Timelines instead of one will fix the issue.
The issue does not reproduce since 2019.3.0a8.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Video does not play in macOS build when built app is placed in a path with a space in it on a specific project
 - Crash on AuxWindowManager::OnGotFocus when trying to maximize a tab while Visual Effect Graph window is open
 - “NullReferenceException: Object reference not set to an instance of an object” error is thrown when
 - [Metal] Game freezes after command buffer Timeout error
 - Addressables Report window UI is broken when opening via Build > New Build > Default Build Script
 
Add comment