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[iOS] GameController.framework is included in an empty project when Inpu...
How to reproduce: 1. Open the attached project ("1403153_2019436f1.zip") 2. Build the Xcode project and open it 3. Note that the "Ga... Read more
Shader Compiler errors are thrown due to unexpected reasons related to t...
How to reproduce: 1. Open the user's attached "Bug_report_project" project 2. Compile the "Assets -> UpscaleShader" Shader Expected... Read more
[iOS] Distortion effect render issues when using forced Memoryless Depth
Reproduction steps: 1. Download and open the attached "TestNiuqu.zip" project 2. Go to "Project Settings" > "Player" > "Other Settin... Read more
Particle system ignores the Shape parameter and shoots particles in the ...
How to reproduce: 1. Open the attached project "ParticleZeroSurfaceBug.zip" 2. Open the "Bug" Scene 3. Enter the Play mode Expected... Read more
[UI Toolkit] Update Layout CPU Usage is huge even when only one element ...
How to reproduce: 1. Open the user's attached "SlowLayout" project 2. Enter the Play Mode in the "SampleScene" Scene 3. Open the "Wi... Read more
Texture size increased on first build when 'Compress Textures/Assets on ...
How to reproduce: 1. Download the attached project '1397965.zip' 2. Make sure to disable Preferences > Asset Pipeline > Compress Tex... Read more
Suppressed warning is logged to the Console when using Roslyn Diagnostic...
How to reproduce: 1. Open the user's attached project 2. At the top of the Editor, go to Compilation -> Run 3. Observe the Console ... Read more
[DirectX11] [URP] Incorrect render result in Play Mode when Graphics API...
Reproduction steps: 1. Open the attached project "ConstantBufferUpdateIssue.zip" 2. Go to Player Settings and set the Graphics API t... Read more
No error if setting a property with the same name but different types
STR: 1. Create a new project using the 3D template 2. Copy the attached script to the Assets folder 3. Assign this script to the mai... Read more
UnityWebRequest interrupted before completion causes memory leak
Reproduction steps: 1. Open user-submitted project 2. Open the "TestScene" scene in the Assets folder 3. Open Profiler by navigating... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support