Search Issue Tracker
Fixed in 2022.2.X
Duplicate in 2021.3.X
Votes
1
Found in
2019.4
2020.3
2021.2
2021.2.7f1
2021.3
2022.1
2022.2
Issue ID
1410915
Regression
No
Particle system ignores the Shape parameter and shoots particles in the straight line when the Prewarm setting is turned on
How to reproduce:
1. Open the attached project "ParticleZeroSurfaceBug.zip"
2. Open the "Bug" Scene
3. Enter the Play mode
Expected result: The particles are scattered across the Scene, released from the sides of the Cube
Actual result: The particles are launched in a straight line at first, afterwards they are released from the sides of the Cube
Reproducible with: 2019.4.37f1, 2020.3.33f1, 2021.2.19f1, 2021.3.0f1, 2022.1.0b15, 2022.2.0a9
Notes:
- Only reproducible if the Particle System's Shape is set to Mesh Renderer
- Setting the Particle System's Type to Edge or Triangle throws this warning: "Particle System is trying to spawn on a mesh with zero surface area"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on WriteParticleLineVertex when the "Generate Lighting Data" property is enabled in the Particle System
- UI overlay becomes visible in ray-traced reflections when HDR Color output is enabled
- Crash on EditorOnlyPlayerSettings::GetDefaultTextureCompressionFormat when switching or opening a specific project with Android or IOS Platform
- [Mobile] Player silently crashes on a mobile device when using a lot of "Camera" GameObjects (40 and more) in the Scene
- Scene is modified after exiting Play Mode when Graphics Compositor is enabled in HD RP
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a17