Search Issue Tracker
Fixed in 2022.2.X
Duplicate in 2020.3.X, 2021.3.X
Votes
0
Found in
2019.4
2020.3
2020.3.25f1
2021.2
2022.1
2022.2
Issue ID
1401270
Regression
No
UnityWebRequest interrupted before completion causes memory leak
Reproduction steps:
1. Open user-submitted project
2. Open the "TestScene" scene in the Assets folder
3. Open Profiler by navigating to Windows -> Analysis -> Profiler
4. Turn on Memory Profiler Module by navigating to Profiler Modules -> Memory
5. Enter Play Mode
6. Press Take Sample Playmode in the Profiler
7. Observe the Memory Used by Not saved -> Texture 2D
8. Wait for 5s and repeat steps 6 and 7
Expected result: The memory used by Not Saved -> Texture 2D didn't increase
Actual result: The memory used by Not Saved -> Texture 2D has increased
Reproducible with: 2019.4.36f1, 2020.3.30f1, 2021.2.13f1, 2022.1.0b9, 2022.2.0a5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator window has a dropdown button that throws “MissingReferenceException” error on a new project when the previous project had a GameObject with an animation
- Animator State name overflows outside the visual box when the State has a long name
- UI Document file remains marked as Dirty after Undoing made changes
- Switching between UI Documents with different Canvas sizes marks the UXML file as dirty
- m_Modifications block serializes incorrectly when replacing source prefabs
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a10