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Votes

1

Found in

2019.4

2020.3

2020.3.26f1

2021.2

2022.1

2022.2

Issue ID

1404153

Regression

No

[iOS] Distortion effect render issues when using forced Memoryless Depth

Metal

-

Reproduction steps:
1. Download and open the attached "TestNiuqu.zip" project
2. Go to "Project Settings" > "Player" > "Other Settings" and set "Memoryless Depth" to "Forced"
3. Build and deploy the project to iOS
4. Observe the device's screen

Expected result: The effect is small, not pitch-black
Actual result: The effect is big and pitch-black

Reproducible with: 2019.4.36f1, 2020.3.30f1, 2021.2.13f1, 2022.1.0b9, 2022.2.0a5

Reproduced with: iPhone 13 Pro (iOS 15.0.0)

  1. Resolution Note:

    This is not a bug, we have a warning spilled in xcode (on trunk and present on latest 2020.3)

    This is not a bug, we have a warning spilled in xcode (on trunk and present on latest 2020.3)

    Metal: Cannot grab pixels into RenderTexture if current render target is framebuffer with memoryless depth, because this would require depth store (In PlayerSettings change Memoryless Depth to 'Unused' or 'Automatic')

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