Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2019.4
2019.4.24f1
2020.3
2021.2
Issue ID
1403153
Regression
No
[iOS] GameController.framework is included in an empty project when Input.GetJoystickNames is not referenced
How to reproduce:
1. Open the attached project ("1403153_2019436f1.zip")
2. Build the Xcode project and open it
3. Note that the "Gamecontroller.framework" is present in the project's configuration and framework's virtual folder
4. Remove the "test.cs" script from the project and build it again
5. Note that the "Gamecontroller.framework" is still present despite the script being gone
Expected result: The Gamecontroller framework is only included if Input.GetJoystickNames is referenced
Actual result: The Gamecontroller framework is present in the project's configuration even if Input.GetJoystickNames is not referenced
Reproducible with: 2019.4.36f, 2020.3.30f1, 2021.2.13f1, 2022.1.0a11
Not reproducible with: 2022.1.0a12, 2022.1.0b9, 2022.2.0a5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a12