Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2020.3.X, 2021.3.X, 2022.1.X
Votes
0
Found in
2020.3
2021.2
2021.2.10f1
2022.1
2022.2
Issue ID
1402454
Regression
No
Shader Compiler errors are thrown due to unexpected reasons related to the Shader script
How to reproduce:
1. Open the user's attached "Bug_report_project" project
2. Compile the "Assets -> UpscaleShader" Shader
Expected result: The Shader is successfully compiled. No error is thrown
Actual result: Shader compiler errors are thrown in the Console log. In some versions, only "Unterminated macro list" error is thrown instead
Reproducible with: 2019.4.36f1, 2020.3.30f1, 2021.2.13f1, 2022.1.0b9, 2022.2.0a5
Thrown errors:
Shader Compiler IPC Exception: Terminating shader compiler process
Shader compiler: Compile SHADER_NAME - <Unnamed Pass>, Vertex Program: Internal error communicating with the shader compiler process. Please report a bug including this shader and the editor log.
Shader compiler: Compile SHADER_NAME- <Unnamed Pass>, Fragment Program: Internal error communicating with the shader compiler process. Please report a bug including this shader and the editor log.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0
Resolution Note (fix version 2022.2):
Fixed in 2022.2.0a10
Resolution Note (fix version 2022.1):
Fixed in 2022.1.1f1
Resolution Note (fix version 2021.3):
Fixed in 2021.3.2f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.35f1