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[ShaderGraph] Right click on SG > Create Material produces the following...
Reproduced in 19.2.a7, SRP master of 2/25/19 Right click on SG > Create Material produces the following error in console: ShaderGr... Read more
Inspector is stuttering when scrolling through the large Serializable Li...
How to reproduce: 1. Open the attached "Hehe.zip" Project 2. Press on the "Hehe.asset" in the Project View 3. Fully expand the "Item... Read more
[Perforce] Lighting asset files are only checked out at the end of baking
How to reproduce: 1. Setup Perforce and add the attached project to the workspace ("test_roberto.zip") 2. Open the project, and make... Read more
After enabling "ARCore Required" option in ARCore project settings, Edit...
Steps to reproduce: 1. Open attached project 2. Build for Android -"Building "AR Required" app. Use 'Edit > Project Settings > ARCor... Read more
"UnityLinker.exe did not run properly!" error when building
Steps to reproduce: 1. Open user-supplied project 2. Build on WebGL/Win IL2CPP Expected: builds Actual: fails to build with the err... Read more
Crash on Object_CUSTOM_GetName when spawning GameObjects via Timeline Si...
How to reproduce: 1. Open the "Object_Custom_GetName_Crash.zip" project 2. Open the "SampleScene.unity' scene 3. Press Play 4. Wait ... Read more
Resizing tabs in the editor causes ECS to behave erratically
Steps to reproduce: 1. Download and open the latest attached project(1131184-stripped.zip) 2. Enter Play mode 3. Resize Game window ... Read more
[Linux] Editor crashes using OpenSSL when trying to access SSL_CTX_load_...
How to reproduce: 1. Download, extract and open user's attached project ('unity-openssl-crash-linux-master.zip') 2. Attach 'Test.cs'... Read more
Setting time property in Unity Video Player produces Audio desync
Steps to reproduce: 1. Open attached project 2. Go into play mode -Easily noticeable audio desync is present, audio is late by <0.5s... Read more
Particle rendered using Render Texture has a small jittering when Size O...
How to reproduce: 1. Import the attached ParticleScalBug.package 2. Open the "Base Test" scene 3. Enter the play mode and inspect p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polygons are created on the opposite side of the Sprite when the Sprite boundaries are above the edge of the Texture
- Render Graph Viewer Resource list becomes shrunk after using a filter that yields no results
- [Android] [Vulkan] "VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT" not added on some Android devices in "com.unity3d.player.UnityPlayerActivity/2D Colour Attachement"
- ResolveUsePasses now extracts passes from all subshaders including fallbacks, in contrast to documented behaviour
- [UIBuilder] Changes aren't detected on types implementing IList