Search Issue Tracker
Duplicate
Votes
0
Found in
2019.1.0a11
2019.1.0b4
Issue ID
1131185
Regression
No
Crash on Object_CUSTOM_GetName when spawning GameObjects via Timeline Signals
How to reproduce:
1. Open the "Object_Custom_GetName_Crash.zip" project
2. Open the "SampleScene.unity' scene
3. Press Play
4. Wait till Unity crashes
Actual result: Unity crashes.
Reproducible with: 2019.2.0a8, 2019.1.0b6, 2019.1.0a11.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context
This is a duplicate of issue #1129866