Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.0a1
2018.3.0f2
2019.1.0a1
2019.2.0a1
Issue ID
1131218
Regression
No
"UnityLinker.exe did not run properly!" error when building
Steps to reproduce:
1. Open user-supplied project
2. Build on WebGL/Win IL2CPP
Expected: builds
Actual: fails to build with the errors mentioned
Reproduced in: 2018.3.8f1, 2019.1.0b6, 2019.2.0a8
Not reproduced in: 2017.4.23f1*
Note: Unity says that the build completed with a result of "Succeeded", but no files are generated
Does not reproduce on Windows platform
*Could not test due to TextMesh errors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX] Incorrect Behavior with SG and Scale in Update
- Memory leaks are caused when using MeshToSDFBaker.Dispose()
- [iOS][Android] Crash on 'EXC_BAD_ACCESS' when trying to create a Joint with script in build
- Particles are drawn upside down when using Camera.RenderToCubemap
- "Find References In Project" gives inaccurate results when Prefab Variant Parent default Object references are changed
Resolution Note:
This project has an incorrect copy of Mono.Security.dll in the project. When it is removed the error with the UnityLinker does not occur.