Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2018.3.4f1
Issue ID
1131117
Regression
No
Setting time property in Unity Video Player produces Audio desync
Steps to reproduce:
1. Open attached project
2. Go into play mode
-Easily noticeable audio desync is present, audio is late by <0.5s
Actual result: There is a slight delay between video and audio when setting time property for a value that is bigger than 0
Expected result: No desync between video and audio
Reproduced on: 2018.3.4f1, 2018.3.8f1, 2019.1.0b5, 2019.2.0a7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 2019.3):
Post-seek A/V synchronization was incomplete, leaving too many buffered audio samples in the output queue after seek operations.