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1
votes
Won't Fix

Editor crashes when calling ComputeShader.Dispatch() with too many threads

Graphics - General

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Dec 18, 2019

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0f3, 2020.1

How to reproduce:1. Open the attached project named "Case_1206509"2. Open the Gameplay Scene located in the Scenes folder3. Enter Pl... Read more

0
votes
Won't Fix

[macOS] Opening Launchpad on MacOS doesn't trigger OnApplicationPause/On...

MacOS

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Jan 14, 2020

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.17f1, 2019.3, 2020.1

How to reproduce:1. Open user-submitted project (OnAppPauseTest)2. Build and run the project3. While the application is focused open... Read more

0
votes
Fixed

Crash in ParticleSystemParticles::CopyToArrayAOS() when calling Particle...

Visual Effects - Legacy

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Jan 05, 2020

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Version/s: 2018.4, 2019.2, 2019.2.9f1, 2019.3, 2020.1

How to reproduce:1. Open tester-attached project (ParticleCrash)2. In SampleScene enter Play Mode3. Press 'Space' to call ParticleSy... Read more

0
votes
Fixed

Raycast fails to hit Collider when aimed from certain distances and angles

Physics

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Jan 14, 2020

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Version/s: 2017.4, 2017.4.1f1, 2018.4, 2019.2, 2019.3

How to reproduce:1. Open attached project "Case_1211371" and load SampleScene2. Press Play3. Click "A" and observe the Console Expec... Read more

0
votes
Fixed

Texture2dArrays Blit(source, destination) is not copying the entire Text...

Texture

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Jan 13, 2020

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Version/s: 2019.2, 2019.3, 2019.3.0f3, 2020.1

Steps to reproduce:1. Open project ("case_1211291_original_updated.zip")2. Run Scene "Scene"3. Inspect the bottom row of squares in ... Read more

1
votes
By Design

Material's emission is not passed through transparent GameObject when 'C...

Progressive Lightmapper

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Jan 06, 2020

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0f3, 2020.1

Material's emission is not passed through transparent GameObject when 'Contribute Global Illumination' is enabled and lighting is ba... Read more

1
votes
Fixed

Default Sprite Renderer preset is not applied when dragging a sprite ass...

2D

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Jan 10, 2020

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0f3, 2020.1

How to reproduce:1. Open the attached 'project-1210560.zip' project2. In the Project window select 'SpriteRenderer.preset' asset3. I... Read more

1
votes
Fixed

FBX Importer crash

Asset - Importers

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Jan 16, 2020

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Version/s: 2019.2, 2019.3, 2020.1

Use any Unity build 2019.2 or aboveCreate new project.Import the mount.fbx asset attached to this report.Select the Mount fbx asset.... Read more

0
votes
Fixed

[IL2CPP] PreserveSig attribute is ignored when building with IL2CPP

IL2CPP

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Dec 03, 2019

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Version/s: 2018.4, 2019.2, 2019.2.12f1, 2019.3, 2020.1

How to reproduce:1. Open the attached project ("case_1202914-IL2CPP PreserveSig.zip")2. Make a Standalone build with IL2CPP scriptin... Read more

0
votes
Fixed

Crash on __pthread_kill when trying to open SteamVR Input window

IMGUI

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Jan 13, 2020

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Version/s: 2017.4, 2019.2.17f1, 2020.1

Steps to reproduce:1. Open the project provided by the user ("New Unity Project.zip")2. Attempt to open SteamVR Input window (Window... Read more

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