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Fixed in 2020.1
Fixed in 2019.3
FBX Importer crash
Use any Unity build 2019.2 or above
Create new project.
Import the mount.fbx asset attached to this report.
Select the Mount fbx asset.
In the inspector select the Rig tab
Change Skin Weights to Custom
Change Max Bones/Vertes to 8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Nodes in the Vertex block are deleted when the edge connected to the Node is deleted
- Changes to instanced detail mesh material don't immediately apply
- [uGUI] Vertices retrieved from GetUIVertexStream method cannot be modified when adjusting them through script
- Scroll bar scrolls less in the Package Manager packages than elsewhere when pressing on the empty scroll bar area to scroll
- Undo.RegisterCreatedObjectUndo dirties the scene, but no actual changes to Scene are made